

What are some plans to change that and give Summoner Wars a stronger presence at retail?ĬD: I wish I had all the answers here. TRG: Summoner Wars has gotten great reviews, and developed quite a strong following, yet doesn't have a real presence in game stores. My good friend John Clowdus of Small Box Games suggested the name Plaid Hat Games and most of the rest of my friends thought it was an excellent name. I had an illustration of me done in that hat which I used in a blog I kept for awhile and still use as my avatar on various sites. TRG: What's the story behind the name Plaid Hat Games?ĬD: I sometimes sport a plaid hat. Something I felt like I wanted to do and something I felt like Summoner Wars would be a great backbone start up product for. I felt like anything smaller than that meant Plan B, which was start a company of my own. I felt like those were the big dogs whose names and resources would do the most for the game. TRG: How did you come to the decision to start up your own company?ĬD: I told myself pretty early in my efforts on Summoner Wars that I was going to shop it to Hasbro, the biggest mass market company where I had the best connections, and Fantasy Flight Games one of the biggest and my favorite hobby game company. I also submitted it to Fantasy Flight Games, but I'm still waiting for their submissions department to return my email asking them if I can send them a prototype. I kind of knew that it wasn't going to be right for them, but I had to try. TRG: You tried to shop Summoner Wars around to other game companies, correct?ĬD: The main one I knew I wanted to shop it to was Hasbro. One of the designs that came out of that calling was Summoner Wars. TRG: When did you come up with the concept of Summoner Wars?ĬD:Back when Heroscape was still at Hasbro and Hasbro was sending me other various game design jobs I started to feel the call to design something that was all my own. That was my part of the project while it was at WotC (shared with Chris Dupuis and Jerry Hawthorne) and I took it seriously. I will say that I always did my best to make sure that the game mechanics for Heroscape continued to be innovative and exciting. So talking too openly about my experiences and my feelings toward how they handled the line seems ill advised. I worked with WotC on the line and am under contract as such. TRG: What were your thoughts when you found out WOTC was pulling the plug on Heroscape?ĬD: This is a tricky question. It was those experiences connecting with other gamers and especially checking out GenCon that caused me to discover the wider world of hobby gaming. TRG: Colby, could you give us your gamer origin, so to speak? How did you get into the hobby.ĬD: I've always been into games of all types, but Heroscape is the game that I fell so in love with that I got involved with online communities and went to a convention for. (And by pretty, we mean it should look like something that excites you and makes you want to play it.Plaid Hat Games owner and chief game designer Colby Dauch. (We realize that unique might be in the eye of the beholder, but we like to believe that we are bringing something fresh to the table with each of our games.)

They should draw players into their exciting worlds and put them in adventurous roles).

Led by founder Colby Dauch, we are committed to producing games that captivate players' imaginations and deliver over-the-top fun. Plaid Hat Games is the board game studio behind Dead of Winter, Mice and Mystics, Summoner Wars, and other beloved tabletop franchises.
